BEATS & SAMPLES ARTIST SHOWS HOMEPAGE MIXDOWN

INSTRUMENTS

VOLUME

PRE EQ

PANNING

Kick

0db

+3 at 50Hz, +1db at 3Khz, and –3db at 275 Hz

Center

Snare

-2db

Slight boost around 4kHz

Center

Bass

-10db

 

Center

Cymbals

-25db

 

2 o’clock

Synth Pads

-20db

 

Hard left and right

Rhythm Guitar

-15db

 

Mid right

Percussion

-20db

Opposite Hi Hats

Off center

Vocal

 

 

Center

Keyboards

 

 

2 o’clock

Guitar

 

 

10 o’clock

HI Tom

 

 

9 o’clock

Mid Tom

 

 

10 o’clock

Low Tom

 

 

2 o’clock

 

 

 

 

STEREO PANNING

 

 

 

Stereo Acoustic or Rhythm Guitar

 

 

Mid–left & center

Stereo Keyboard

 

 

Center & full-right

Lead or melody guitar

 

 

Center& mid–right

Toms

 

 

Mid–left and right

Crashes

 

 

Mid–left and right

Hi Hats

 

 

Mid–left and right

Whole mix should peak at +3db

No faders above 0db

If the Kick interferes with the bass cut the low frequency and boost the mid frequency around 250Hz.

 

PARAMETRIC EQUALIZER

Parametric EQ allows you to apply EQ at any point along the frequency spectrum.  

The scale of frequencies the human ear is capable of hearing.   20Hz – 20kHZ

The frequency spectrum is read by using a logarithmic scale, and is divided in octaves (doubling of the frequency). 

Example:  50Hz, 100Hz, 200Hz, and 400Hz etc.

20Hz 25Hz 40Hz 50Hz 80Hz 100Hz 160Hz 200Hz 320Hz 400Hz 640Hz
800Hz 1.28kHz 1.60kHz 2.56kHz 3.20kHz 5.12kHz 6.40kHz 10.24kHz 12kHz 20kHz  

 

                                                               Q is a measurement of how much the equalizer band affects frequencies that will be boosted or reduced.  The Q setting will determine the amount of frequencies around the center frequency, which will have a similar amount of boost or reduction.

Q Setting

Bandwidth

0.7

2 Octaves

1.0

1 1/3 Octaves

1.5

1 Octaves

2.9

½ Octaves

The upper and lower frequencies are defined to be the points at which the cut or boost in question is 3db less than is being boosted or cut at the center frequency.

Example:  If your center frequency is 6 kHz, and your boost is 12db.  You want to boost 9db at 4 kHz and also 9db at 8 kHz.

Q =           6  kHZ           = 1.5

           8 kHZ – 4 kHZ

If your center frequency is 12 kHz, and your boost is 12db.  You want to boost 9db at 8 kHz and also 9db at 16 kHz.

Q =           12  kHZ           = 1.5

           16 kHZ – 8 kHZ

             

MIX EQ

EFFECTS

10kHz and above  (Cymbals) Decay Range
7kHz       Synth (String Sounds) Sibilant
5kHz     (Snare wires, Vocal, Synths bell-type sound) Presence “brightness”
3kHz     (guitar top end of the Kick Drum Excitement “punch”
1kHz     (Snare Drum, Piano, Percussion of Hammers) Warmth
500Hz    (Vocal if necessary, Mid range o Guitar solo)
250Hz    (Vocal warmth, String warmth) Bang
100Hz (Kick Drum, Bass Guitar, Rhythm Guitar, Low String) Thump
80Hz
50Hz and below sub-bass parts Thicken

 

 

Lead Vocal – Pan Center

Background Vocals – Pan full –left or right, slightly right of center

FREQUENCY

BOOST / CUT

VOCAL EFFECTS

15 kHz or 15,000

Boost

Add air and sheen

7- 10 kHz

Boost

Add sibilance (“S” Sounds)

6 – 8 kHz

Boost

Adds presence, get a snappy sound

1.25 – 8 kHz

Boost

Gives vocals clarity

5 kHz or 5,000

Boost

Add presence or upfront sound

100 – 250 Hz

Boost

Adds up-frontness, fills out the sound, boomy or chesty

200 – 240 Hz

Boost

Add boom

120 Hz

Boost

Add fullness

500 – 1Khz

Cut/dipping

Produce hardness

800 Hz

Cut/dipping

Produce presence

150 – 500 Hz

Cut/dipping

Make vocals boxy, hollow, or tube like

100 – 200 Hz

Cut

Eliminate rumbles and plosive pops

 

 

 

TOO MUCH BOOST

 

1 – 4 kHz           

 

Can produce listening fatigue

2 – 4 kHz

 

Can mask vocal sound such as m, b, and v

5 – 16 kHz

 

Can cause sibilance

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